#ifndef WLASER_H
#define WLASER_H

#include "projectile.h"
#include "weapon.h"

class wLaser:public Weapon{
public:
    wLaser(World *world, int numOfProjectiles, int rof);
    Projectile* getProjectile(int projectileAtIndex);
    void reload();
    Projectile* m_projectiles[100];

private:
    Ogre::SceneManager *m_scene;
};

#endif // WLASER_H
